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Limited Edition Certificate of AuthenticityĪn Exclusive Evercade EXP Limited Edition Posterġ.5GHz Quad-core 64-bit Processor SoC (RK3328) running customized Linux *** Purple Edition was a Funstock exclusive release (limited to 1,000 units).īlack Evercade EXP Limited Edition Console - Exclusive Colour ** Collector's Edition / Limited Edition was a Funstock exclusive release (limited to 3,000 units). However, there is no guarantee that all AC adaptors are compatible with your handheld.
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Please use an AC adaptor that supports 5 V, 1.0 A USB (Type A) output. * A commercially available USB AC adaptor is required to use this handheld. Horizontal 4.3-inch LCD screen, 480x272 pixelsĭC 5V / 1.0A / 2,000-mAh rechargeable batteryĪpprox. If anyone from Evercade reads this - any chance a future update could double-map one of the fuse timer buttons to worm select? Or an option to do custom remapping? I think this is the first Evercade game I've found where the software needs more buttons than the handheld has.Īlso - any reason why the version of the original Worms is the pretty poor Megadrive port and not the PS1 port? It just seems so broken (no ninja rope is inexcusable but also no voices, all the teams' names are white so you can't tell them apart, the physics are all wrong.1.2GHz Cortex A7 SoC (RK3128) running customized Linux There's no button mapped to it by default, and there's no practical option in the game's controller menu to do it. Has anyone figured out a way to make Worm Select work on the handheld for Worms Armageddon? I get that in multiplayer it's essentially cheating anyway so it's not a feature I miss too much but it bugs me because sometimes it's the difference between winning and losing against a CPU team.
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